How might we reduce waiting time during peak hours in the school cafeteria?

Brief
University students have limited time between classes to be able to consume their food, which often causes them to look for quick non healthy alternatives affecting their health and cognitive performance. After research and analysis of the quantitative and qualitative data, a mobile application was developed that allows users to schedule the preparation of their food in the school cafeteria, thus reducing the waiting time and substantially improving the variety of food consumed.
Role
UX Research, business strategy and usability tests.
Photo by Toa Heftiba

Design Process

Creative Process

Discovery

During the discovery phase, in-depth interviews were conducted with stakeholders business to business and business to customer. Ethnographic research and contextual observations were carried out that allowed to understand students behaviors, motivations and pains.

Creative Process
On-site interviews

Define

In this phase of data analysis, journeys maps were created that allowed to identify areas of opportunity to relieve pain points, and co-creation sessions were carried out with stakeholders.

Creative Process
Co-Creation sesions

Converge

The problems identified were in relation to the student and the cafeteria business. The former have limited time between classes which leads them to order fast food wich do not contain the properly nutrients they need to develop cognitively within a school environment.
On the other hand, coffee shop administrators have little or no control over their purchases of ingredients, and sales, poor distribution of their products and work area, as well as flows that increase the waiting time for their customers.

Idea validation

Develop

Through ideation sessions, parameters for the development of the MVP were established. Business models were explored and strategies for the development of the project were designed taking into account the impact within the student community and the way to include another revenue incomes thorough services.

Creative Process
Usability tests

Delivery

Best and worst case scenarios were analyzed, the flow of user experience was developed and the prototype was made according to the requirements established by the MVP and stakeholders sesions. Once developed, we worked on the implementation inside a school cafeteria with a small student population, which allowed us to have control over errors, be able to perform usability tests and detect problems to iterate the product.

Website
Creative Process
Prototype